OUR NEWEST INNOVATIONS IN LEARNING

THE VIRTUAL REALITY CENTER

 Bishop Kearney’s Virtual Reality Center was made possible by a grant from National Grid. Pictured are Kearney’s faculty attending a training session led by Kraig DeMatteis of DeMatteis Academia. Faculty became familiar with the virtual reality (VR) equipment and were introduced to ways in which VR may be applied in the classroom across subject areas.

Teachers left the session enthusiastic about using the technology to introduce students to content or activities that may not be otherwise accessible, such as observing international city streets, exploring historic architecture, touring the circulatory system of the human body, or visiting objects in space. The faculty were encouraged to explore additional VR software and tools that might enhance classroom learning in a variety of subjects: science, math, music, foreign languages, literacy, and physical education.   

A STATE-OF-THE-ART DIGITAL ARTS ROOM

This innovative new classroom, a part of the ever-evolving Kearney STEAM space, will help students become adept with tools and practices used in the growing field of digital arts.  Becoming familiar with these technologies can give students a professional edge in the working world.

The digital arts curriculum focuses on the integration of 2D and 3D computer graphics. Students will have the opportunity to develop their creative and technical skills using industry standard equipment: Mac computers, Wacom Intuos Pro graphic tablets, and Adobe Suite creative software.

Our goal is to inspire and stimulate students’ imagination using a hands-on learning approach.  Students will be given visual communication problem-solving challenges, in an effort to replicate the kinds of tasks they would be faced with in a relevant professional environment.